Unity assets - Anti-Cheat Toolkit v1.5.2.1

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Anti-Cheat Toolkit (ACTk) designed to let you add some extra pain to the guys who cheat / hack / crack something in your game. 

Includes various anticheat tricks and techniques in one place, easy to use, with detailed docs and corner cases care. 

== Common features == 
Protects variables in memory. 
Protects and extends PlayerPrefs. 
Detects speedhacks with false positives care. 
Detects time cheating. 
Detects 3 common types of wallhacks. 
Detects foreign managed assemblies. 
Has neat ObscuredPrefs editor. 
See details below. 

== Obscured Types == 
Keeps your sensitive variables away from allmemory scanners and searchers (Cheat Engine, Game CIH, ArtMoney, etc.)! 
All basic and few Unity-specific types are covered. 
Tampering detection included! 
See intro tutorial

== Obscured Prefs == 
PlayerPrefs replacement with automatic migration, encryption and additional supported types. 
All saved data can be optionally locked to device. 
Tampering detection included! 
Has editor for PlayerPrefs and ObscuredPrefs! 
See intro tutorial

== Speed Hack Detector == 
Makes you aware of nasty cheaters trying to slow down or speed up your game. 
Correctly reacts to the time glitches. 
See intro tutorial

== Time Cheating Detector == 
Reacts on difference between offline and online time, allowing you to catch people who changes local time to speedup long-term processes (like building process, energy restore, etc). 
Works with weak internet connection 

== WallHack Detector == 
Covers 3 common types of wallhacks: 
• shoot through the walls 
• walk through the walls 
• look through the walls 
Uses generic sandbox approach allowing to detect unknown cheats. 
See intro tutorial

== Injection Detector == 
Reacts on foreign managed assemblies both injected at runtime or to the build. 
See intro tutorial

== Overall highlights == 
Doesn't require Unity Professional. 
Works with micro mscorlib and IL2CPP. 
Has detailed readme with examples and tips.
Has full API documentation
Has full sources! 

== Third-party plugins section == 
• full Opsive's Behavior Designer support 
• used in Opsive's UFPS : Ultimate FPS 
• partial PlayMaker support (see forum) 
• storage backend at the Mad Level Manager 
• used in Stan’s Android Native asset 
• used in Stan’s Ultimate Mobile asset 



Download: http://viahold.com/rId

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